Mxl-Chievements is a simple mod that tracks production stats of many different items in amounts ranging from 1000 to 1 trillion.
How Do I Get Golem Achievement? - Factorio Forums
Achievements can only be unlocked in the default game mode, called Freeplay. Any scenarios, such as the tutorial or custom scenarios disable achievements. Furthermore, using script or cheat commands in the console disables achievements, however the user will be warned about this the first time they try to run such a command. Within the freeplay game, enabling peaceful mode or setting enemy base. Possibly using console/mods? I am running Linux so I don't think I can use Steam Achievement Manager (plus I am not sure Factorio wouldn't just resync to Steam and re-unlock them again the next time I booted it).
If you have ever felt the need to prove to the world you have smelted 1 billion iron plates, this mod is for you!
1.1.2 Update:
Added tracking for end game rocket launching components.
1.1.3 Updated for .17. Let me know of bugs. Currently stats on tracked achievements do NOT show as they did in previous versions. Working on that!
1.1.4 - Removed a few redundant entries making it a smaller file size.
1.1.5 - Fixed a few grammatical errors thanks to Bilka
1.1.7 - Updated to .18
The mod is fully functional but I do not have witty/funny/sarcastic names for some of the achieves yet. My hotmail address is included in the files if you have suggestions, feedback or comments.
Thank you for downloading!
Factoria Achievements With Mods 1.12.2
Mxlppxl
This is a technical description of the achievement file format, used by Factorio to store player's achievement progress in the files 'achievements.dat' and 'achievements-modded.dat'.
Yes - this information can be used to 'cheat' Factorio by simply writing to the achievement file(s) in such a way as if you had met all the achievement requirements, open up Factorio, and then suddenly have all achievements unlocked. The goal of this document is to share how to _read_ the achievement file(s) - so that third party applications can do new and interesting things with that information. Enjoy!
See the page on data types for an explanation of the different types of data used in this document.
File Format
The overall file format is as follows. Note that in this file, array length is stored as a short, not an int!
Type | Description |
---|---|
short[4] | The version string of Factorio that generated this file. |
array<bytes> | Achievement header info. Variable length. See the section for more information. |
array<bytes> | Achievement content info. Variable length. See the section for more information. |
short[*] | Currently tracked achievements, given as a series of shorts up until the end of the file, with each representing the index number of an achievement. The order of achievements in this series matches the order of which the player has them tracked in game. |
This format has been valid since at least version 0.14.x.
Achievement Header Info
The header contains information about what type of data fields each achievement has.
Type | Description |
---|---|
string | Achievement type. This determines what kind of data fields this achievement contains in the content array. |
string | Achievement string id - the one used internally by Factorio. |
short | Achievement index number. This number is used to map achievements between this header info array, the content info array, and the tracked achievements list in this file. These index numbers are non-normative, so they won't always match up with the same achievement. Note: the mapping of index numbers to achievement ids are continuous, but start at index 1 (there is no index 0) - because LUA tables start at 1. |
Achievement Content Info
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This contains the actual data of each achievement. It's important to note that not every achievement listed in the header has a matching content section here.
Also note that this array always ends with an index number of 0. When reading, either ignore this, or manually add in a blank achievement into your meta table at index zero with no fields.
Type | Description |
---|---|
short | Achievement index number. This matches up with the index number in the Achievement header info. |
byte[*] | The achievement's progress information. The structure and length of this is determined by the achievement's type. See the table below for a list of achievement types. |
Achievement Types
If new achievement types are added in the future, the achievement files will be unparse-able. Please add any new types you find here, thanks!
See the Prototype/Achievement base prototype page for more information about achievement structure.
Achievement Type | Binary Fields(s) | Field(s) Description |
---|---|---|
build-entity-achievement |
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combat-robot-count |
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construct-with-robots-achievement |
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deconstruct-with-robots-achievement |
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deliver-by-robots-achievement |
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dont-build-entity-achievement | TODO | TODO |
dont-craft-manually-achievement | TODO | TODO |
dont-use-entity-in-energy-production-achievement |
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finish-the-game-achievement | TODO | TODO |
group-attack-achievement |
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kill-achievement |
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player-damaged-achievement |
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produce-achievement |
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produce-per-hour-achievement |
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research-achievement |
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train-path-achievement |
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'combat-robot-count' is currently the only achievement type that doesn't end in '-achievement'. This is not an error.