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Original author(s) | zsKnight, _Demo_, pagefault, and Nach |
---|---|
Developer(s) | ZSNES Team |
Initial release | 0.150 / October 14, 1997; 23 years ago |
Final release | 1.51 / 24 January 2007; 13 years ago |
Written in | x86 assembly, C, C++, PSR |
Operating system | Linux, DOS, Windows, Mac OS X, FreeBSD, Xbox |
Available in | English |
Type | Video game console emulator |
License | GNU General Public License Version 2 |
Website | zsnes.com |
ZSNES is a free softwareSuper Nintendo Entertainment Systememulator written mostly in x86 assembly with official ports for Linux, DOS, Windows, and unofficial ports for Xbox and macOS.
Background[edit]
Excellent emulator. I tried Super Mario All-Stars in ZMZ and saw the advantages of playing the Snes9x style within the ZSNES interface: In ZSNES, in Super Mario Bros. (worlds 4-1, 6-1 and 8-2) and Super Mario Bros.: The Lost Levels, (worlds 4-1 and 4-2), Lakitu's eggs are glitched, however in ZMZ it is no longer possible. Price: Free / Up to $4.49 John NESS is an SNES and NES emulator from John Emulators. This replaces the very popular John SNES and John NES apps. The good news is that it works amazingly. ZSNES Rom/Emulator file, which is available for free download on RomsEmulator.net. You can use emulator to play the Super Nintendo games on your Windows PC, Mac, Android and iPhone. The size of this ZSNES Emulator/ROM is just 827.5KB only and around 54970 people already downloaded and played it. For the best answers, search on this site its in the menu, next to video and audio settings, you should also try snes9x, you dont have the problems with having to use 16bit graphics then sometimes zsnes changes the keys from 'keyboard/joystick' to 'none' for player 1, its a real hassle but a good emulator. Download Super Nintendo (SNES) emulators and play Super Nintendo video games on your Windows, Mac, Android, Linux and iOS devices!
Development of ZSNES began on 3 July 1997 and the first version was released on 14 October 1997, for DOS. Since then, official ports have been made for Windows and Linux. The emulator became free software under the GPL license on 2 April 2001. Despite an announcement by adventure_of_link stating that 'ZSNES is NOT dead, it's still in development' made on the ZSNES board after the departure of its original developers zsKnight and _Demo_,[1] development has slowed dramatically since its last version (1.51 released on 24 January 2007). Much of the development efforts concentrated on increasing the emulator's portability, by rewriting assembly code in C and C++,[2] including a new GUI using Qt.[3]
ZSNES is notable in that it was among the first to emulate most SNES enhancement chips at some level.[citation needed] Until version 1.50, ZSNES featured netplay via TCP/IP or UDP.[4]
Because ZSNES is largely written in low-levelassembly language for x86 processors, the idea of porting ZSNES to devices using RISC architectures such as ARM is highly unfeasible. Commercial gaming consoles did not typically use x86 processors (with the original Xbox being the most well-known exception) prior to the eighth generation, with the 2013 releases of the Xbox One and PlayStation 4.[5]
Reception[edit]
British game magazine Retro Gamer called ZSNES 'very impressive' and praised the 'incredible toaster mode' in 2005.[6]
With the development of more accurate emulators such as Snes9x and higan along with computers generally being more powerful, ZSNES has been criticized for its relatively low accuracy. This is compounded by the fact that ZSNES's former popularity has led several fan-made translations and modifications to be designed with specific workarounds for the emulator's inaccuracies, which often makes them unplayable both on real hardware and in newer emulators without compatibility modes.[7]
In 2015 an exploit that allowed a specially crafted SNES ROM to gain control of the host system, and thus be able to execute malicious code, was discovered in version 1.51; a partially fixed preview build was released shortly afterwards.[8]
See also[edit]
Super Nintendo ROMs - SNES Game Downloads | Emulator.Games
References[edit]
Zsnes Emulator Cheat Codes
- ^badinsults (9 October 2009). 'ZSNES is not dead, it is still under active development'. Retrieved 23 July 2010.
- ^grinvader. 'Re: Current Status FAQ'. ZSNES board. Retrieved 24 October 2011.
- ^'ZSNES GUI 3.0 the first screenshot'. ZSNES board. Retrieved 24 October 2011.
- ^'ZSNES Home Page - News'. ZSNES. 2007-01-25. Retrieved 2020-04-24.
Changes: v1.50 - December 22, 2006: Netplay, Modem, IPX code removed...As much as we hated to, we had to remove all computer to computer playing options in order to fix up the other subsystems since the code was spread throughout ZSNES. We hope to in future versions to reimplement it and also provide new features.
- ^Deathlike2 (3 November 2007). 'No Port requests'. Retrieved 23 July 2010.
- ^'Retro Coverdisc'. Retro Gamer (15): 108. 2005.
- ^Byuu. 'Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator'. Ars Technica. Retrieved 24 October 2011.
- ^'#792420 - zsnes: emulator escape vulnerability - Debian Bug report logs'. Debian. Retrieved 28 July 2016.
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External links[edit]
- Official website